What is Interactive Fiction? A Complete Guide to Choose-Your-Own-Adventure Stories
A friendly walkthrough of interactive fiction—from flip-through books to touch-screen stories—plus why the format still feels like real reading.
What Is Interactive Fiction? A Complete Guide to Choose Your Own Adventure Stories
If you ever read those old Choose Your Own Adventure books as a kid, you already get the idea.
You would hit a big moment in the story and the book would basically say, “If you open the mysterious door, turn to page 47. If you run away, turn to page 23.” And of course you did what every reasonable person did. You tried both. Sometimes you tried the “bad” choice first just to see what would happen.
That experience is interactive fiction. The difference now is that instead of flipping pages back and forth, it lives comfortably on your phone or tablet, and the stories can be longer, smoother, and more responsive.
When people hear “interactive fiction,” they sometimes assume it is a video game or something complicated. It is not. Think of it as reading a story, except at the interesting moments you get to lean in and say, “No, I would not do that. I would do this.” And then the story actually listens.
So what is interactive fiction, really
Here is how I explain it when someone asks me in a normal conversation.
Interactive fiction is storytelling where you do not just watch the plot happen, you participate in it. You read scenes like you would in a regular book, but every so often you reach a decision point. You choose what your character does next, and the story branches from there. Sometimes the change is immediate. Sometimes it comes back later like a little ripple effect you did not see coming.
If traditional books are like sitting back while a brilliant tour guide leads you through a city, interactive fiction is like walking the same city with a friend who keeps asking, “Which street do you want to take?” You still get the landmarks and the atmosphere, but you have a say in the route. And that small difference changes how invested you feel.
Another analogy I like is this. A normal book is a movie you cannot pause and rewrite. Interactive fiction is the director sliding you a note halfway through and saying, “Do you want the character to trust this person or not?” Either way, the story keeps going. It just becomes your version of the story.
And yes, it is real reading. It is full paragraphs, real narrative, character dialogue, and actual plot. The only extra ingredient is choice.
What it feels like to read one
Imagine you are in the story and you hit a moment like this.
You are standing outside an old library. The door is cracked open. You hear whispering inside. Your friend looks nervous and says, “We should not be here.”
Now you get a choice. Do you go in anyway. Do you wait. Do you ask questions. Do you leave and come back later. You tap what you would do, and the story responds. That is it. That is the magic.
The best part is how quickly you start caring. When you choose to trust someone, you feel it more when they betray you. When you take a risk and it works, it feels earned. When you make the safe choice and miss something important, you learn that too. Traditional books can absolutely be emotional, but interactive fiction adds this extra layer where your decisions are part of the emotional equation.
How this evolved from paper books to phones
Interactive fiction has been around for a long time. It just keeps changing costumes.
It started with those paperbacks that made you flip to different pages. Then it moved into early computer text adventures where you typed commands, like “open door” or “talk to wizard.” That was fun, but it could feel like learning a weird new language just to play.
Modern interactive fiction is much more welcoming. It is usually just tap a choice, keep reading. No special commands. No learning curve. You can read a full story during a commute and feel like you actually completed something.
And because it is digital, it can do things paper could not do easily. Stories can remember choices. Relationships can build gradually. You can explore multiple endings without feeling like you are wrestling a book in your lap.
Why people get hooked
The simplest answer is that interactive fiction turns reading into a conversation.
A normal book says, “Here is what happens.” Interactive fiction says, “Here is what happens, unless you decide otherwise.” It makes you active instead of passive. It also makes it easier to read in short bursts. If you have ten minutes, you can read a scene, make a choice, and stop at a natural point without losing the thread.
It also has replay value in a way books rarely do. You can finish once, then go back and see what happens if you choose differently. It is like hearing a great story and then someone says, “Want to see the alternate version where the detective suspects the wrong person?” Of course you do.
Is it trying to replace books
No. And I am pretty passionate about this.
Traditional books are the foundation. They are the canon. They are where you go for the author’s full voice and the deep, unbroken immersion of a long arc. Interactive fiction is an augmentation. It is what you do alongside books, between books, and after books, when you are not ready to leave a world you love.
Sherlock Holmes is a perfect example. Read the original Doyle stories first. That is the real thing. Then if you want more time in Victorian London, more cases, more atmosphere, more historically grounded moments that feel true to the era, interactive fiction is a great way to extend that experience. It is like finishing a season of a show and getting an extra set of episodes that still respect the original tone.
Different flavors you will run into
Not all interactive fiction feels the same, but you do not need to memorize categories. Just know this: some stories are classic branching paths with multiple endings, some track relationships or traits in the background, and some are more experimental and link driven. If you can read, you can enjoy any of them. The only difference is how much the story keeps track of what you did.
How to get started without overthinking it
Start with a short story in a genre you already like. If you love mystery shows, pick a mystery. If you like thrillers, start there. Give it ten minutes. Make instinctive choices. Do not try to “win.” Your first run is just you meeting the format.
Then, if you enjoyed it, do one replay where you deliberately choose the opposite of what you chose the first time. That is usually the moment people go, “Oh, I get it now.”
The warm honest pitch
If you miss stories, but your life does not always make room for long books, interactive fiction is a friendly doorway back into reading. It is still narrative, still language, still imagination, just with a little more agency and a little less friction.
And if you already love books, interactive fiction can be that extra layer of fun that keeps you in a world longer, without trying to replace the original work.
If you want, tell me what kinds of stories you like—I'm always down to make new adventures.
Stories you can read right now
If you want to try something immediately, check out our Stories for Busy People round-up. Every title on that list is live on StoryBytes, and it includes a nice mix of genres:
- Mystery: Murder at Midnight Manor puts you in a locked-room investigation that stays tight and satisfying in a single 15-20 minute session.
- Romance: Swipe Right is a quick, witty rom-com about modern dating that doubles as a cheerful break from stress.
- Historically grounded: Churchill at the Crossroads lets you step into Winston Churchill’s shoes and face real decisions from 1940, with meticulous research behind every branch.
Every one of those stories fits into the “short, satisfying” model this post champions, and you can find more on the same page if you want to explore additional genres or time frames.
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Founder & CEO of StoryBytes. Serial entrepreneur with experience in aerospace tech, IoT, and government operations. MBA from Clark University. Passionate about making reading more accessible through interactive fiction.
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